

You'll only really want to use AI workers later on, during the miscellaneous achievements mop-up, but feel free to experiment with them earlier if you want. The best advice is to monitor your workers by pressing -Tab- and -Shift Tab- to scroll through all your vehicles regularly to make sure they are all on track.įor the majority of the game it's better for you to do the work yourself, primarily as you can use the cruise control exploit to speed things up considerably. You will get messages displayed in the top-right in relation to workers but I found them easy to miss. If another piece of machinery gets in their way, they will just sit there until you do something about it.

Workers also have a habit of deciding they have finished the job when it is only half-way done. You can also start working the field yourself then hire the worker while you are already in motion. The best way to set them up is to drive to a corner of the paddock then ready up all the equipment yourself before pressing -H- to hire the worker. While this is immensely helpful, they can often be problematic. It is possible to hire workers to do the work for you (although you have to complete the farmers jobs by yourself). If in doubt remember that if you can’t see a control mentioned in the walkthrough or get a machine to work, try pressing -G- as the wrong item is probably active. You can see which is ‘active’ at the bottom-right of the screen where there are small icons of the equipment you are using – the lighter one is active. Pressing -G- switches between the unique controls for each. When harvesting, for example, you can switch between controlling the harvester and the header, which is the cutting machine that attaches to the front. * It can sometimes be a little confusing but when you are in a vehicle with an attachment, you can alternate between controlling the vehicle and controlling the attachment. E- (when close to a vehicle) Enter a vehicle Try to jump straight up then press in the direction you want to go) Holding one or both of -LMB- and -RMB- accesses additional options where available.

The modes are named after the colour of the RGB LED on the esplora,Īnd changed by pushing the slider to one of the two "areas".Ĭhanged the handling of the Joystick in green mode (Added a second emulated Joystick with RX and RY Axes) to make it more flexible.Once you know where to look, this game is very easy as most controls are displayed on screen. And Saitek rules the roost when it comes to hardware designed to enhance simulation. "Red mode" - Keys are sent as the number of the switch directly, Joystick is sent as emulated Joystick (X-Axis, Y-Axis) Farming Simulator is the blue ribbon of agricultural simulation video games."Green mode" - Keys are sent as "number of switch + 11", Joystick is sent as multiple key - one for each direction.I took the commands from the Page on github and built it. Then I decided to emulate a Joystick, as the mapping here is decided by the game, and not by the sketch (I'm tired of recompiling and uploading every time I change a button!). I first used a Keyboard emulation, but that didn't work well and was not precise enough for e.g steering trucks. I am playing Farming Simulator and wanted to have an additional, remappable controller for controlling cranes, telehandlers, cars or other precision-required tasks.I already had an arduino Esplora, so I decided to make this.
